01FoundPlace two settlements and roads in snake order. Your second settlement gathers starting resources.
03BuildChoose a piece above the board, tap a highlighted path or corner, then confirm its preview. Tap your settlement to preview a city upgrade. Cancel or select a different spot before confirming.
04TradeRoll first and resolve production or the seven completely before trading. Trade 4:1 with the bank, 3:1 at a generic port, or 2:1 at your matching port. Player trades must involve the active primary player. Accept exchanges the exact offered cards; no gifts or matching resources on both sides.
05The robberOn a seven, everyone holding over seven resources chooses half to discard, rounded down. After all discards, the roller moves the robber and chooses a neighboring opponent to steal one random resource from. Blocked tiles do not produce.
06DevelopmentPay one sheep, wheat, and ore. Play one older card per activation, before rolling or during actions: Knight moves the robber; Road Building grants two roads; Year of Plenty takes two available resources; Monopoly takes one resource type from every opponent. Hidden victory cards can win immediately when bought.
07BonusesThe first unbroken road of at least five earns two points. A longer road takes the bonus; the holder keeps ties. Opponent settlements interrupt roads. Three played Knights earn Largest Army; a larger army takes its two points.
08Five or sixThe primary player rolls, trades, and builds. Then the player three seats clockwise takes actions without rolling or trading with players. Bank trading and development cards are allowed. Both markers then move one seat. Either active player can win.
09Point togetherEveryone can point, even off-turn. Point mode (P) and Alt-click send a coloured ping, never a piece. Your turn automatically returns to placement. If you enable pointing during a placement, use Return to placement to build.
10Make it your tableThe host can shuffle the island in the lobby. Starting the game locks that exact preview. The board expands when a fifth player joins. Zoom, drag, or pinch to inspect the board. Arrow keys move among legal spots; Enter previews one. Sound is optional and off by default.